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Gamify Your School Library
You have seen gamification in a variety of settings: completing a punch card to earn a free sandwich or receiving a badge for taking a certain number of steps. The idea is to encourage brand loyalty, so how does gamification impact your school library? Games, in any form, increase motivation through engagement. This webinar demonstrates how to gamify aspects of your school library. We will explore the design process, teaching strategies, and digital tools for taking library services and instruction to the next level.

Attendance during the live webinar is complimentary and open to all.

Complimentary access to the webinar archive is reserved for AASL members and subscribers of AASL eCOLLAB. Non-members and non-subscribers may purchase the webinar archive via AASL eCOLLAB. The archive is typically available within 1–3 business days of the live event.

As a webinar registrant, you will receive follow-up correspondence from AASL specifically related to this webinar (including, but not limited to, instructions for accessing both the live webinar and its archived recording) as well as information about other upcoming AASL eLearning.

Feb 13, 2019 06:00 PM in Central Time (US and Canada)

Webinar is over, you can not register now. If you have any questions, please contact Webinar host: Jennifer Habley.